AI Insights · Timothy · April 2024
Top Down Games on Android in Ecuador: Q1 2024 Performance
Explore the performance of the top five top-down games on Android in Ecuador during Q1 2024, including download, revenue, and active user trends.
During the first quarter of 2024, the top five top-down games on the Android platform in Ecuador demonstrated varying performance in terms of downloads, revenue, and active users. Here's a closer look at their metrics:
Parchisi STAR Online from Gameberry Labs saw a consistent increase in weekly revenue, peaking at approximately $3.1K in late January before stabilizing around $2.7K by the end of March. Weekly downloads fluctuated, starting from 29.6K in early January and reaching 35.2K in the last week of March. The game maintained a strong user base, with weekly active users ranging from 281K to 298K throughout the quarter.
Build A Queen by Supersonic Studios LTD experienced significant growth in weekly downloads, starting at 13.6K in early January and peaking at 40.2K in mid-February. Active users also saw an upward trend, growing from 42.7K to 89.4K by mid-March. However, the game did not generate any revenue during this period.
Stick Party 234 MiniGames from PlayMax Game Studio showed a steady download rate, averaging around 20K per week with a slight peak at 24.4K in the last week of March. Weekly revenue remained low, fluctuating between $1 and $56. Despite the low revenue, the game maintained a robust active user base, ranging from 216K to 244K.
8 Ball Pool by Miniclip.com showed a consistent performance in both downloads and active users. Weekly downloads hovered around 17K to 23K, with a peak of 23.9K in mid-January. Weekly revenue remained steady, averaging around $1K, with a slight dip to $650 by the end of March. Active users ranged from 154K to 174K throughout the quarter.
My Perfect Hotel from SayGames Ltd experienced a downward trend in downloads, starting at 21.8K in early January and declining to 12.9K by mid-March, before slightly rebounding to 17.4K in the last week of March. Revenue was minimal, with a peak of $48 in mid-February. Active users saw a decline from 73.7K in early January to around 53K by the end of March.
These insights, derived from Sensor Tower's data, provide a comprehensive look at the performance of top-down games on Android in Ecuador for Q1 2024. For more in-depth analysis and further insights, visit Sensor Tower.